The Savage Lands

D&D, Now with 100% more Xanathar!

Hey guys!
I just got Xanathar’s Guide to everything and all it contains! If you guys want to swap your classes over to a new subclass, you can go ahead and swap 2 levels worth of classes. This is to keep your character mostly the same, but if there is a path that opened up, you should be able to do that. If you are using a Unearthed Arcana subclass that is printed in Xanathar’s, you will be required to use the official printed version of the subclass.

I know we havent played in a while, the holidays are upon us so weekends are less and less an option for me. I am able to run a game most weekdays, however. If you guys want to play on a weekday, speak up!

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Bran Friar: Lights on the horizon

3 days have passed. All adventurers who played gain 850exp

ANNOUNCEMENT:
To encourage players writing down and positng what happened, i am offering 50 multiplied by your current level experience for a writeup. This does not apply to previous posts

Hear Ye! Hear Ye!
The spread of Fungus has stopped expanding to the east! While the total area of the fungus has not decreased in size, it had not increased! Rumor has it that constructs are involved?

More refugees from Harromhag have arrived in the city seeking safe passage to FreePort. Knight Commander Tsorig is still seeking the help of adventurers for escorting the exploratory ship.

Sound was heard from the large metal cube in the newly discovered town on the Naga River. Artificers the world over are chomping at the bit to discover what has changed.

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Bran Friar Extra Edition!

3 days have passed and the adventurers who cleared the citadel attain 674 EXP!

Year ye! Hear Ye!
Adventurers report that the dread Druid Belak has been slain! This “Sunless Citadel” has been a thorn in many an adventurers side for quite some time!

And now, the News.
Citizens of Harromahg are growing restless as no adventurers are willing to escort them to Freeport. “A crying shame” said Yoan Smithborn, the leader of the expidetion said. “These poor souls just wish to get to safety!”.

Another Expedition Yoan is leading to the newly discovered ruins to the west has also met with trepidation as an artifact found in the Tower of Flame contained the words “…ch-Priest” and “…ne-Spirit”, leading Church Scholars to butt heads with the Arcanists originally funding the expedition.

DM Note:
I have added a post in the Forum pointing to a survey about the game. Please answer it so i can improve the game!
Link is here:
https://goo.gl/forms/BoIokJ0fZlPdVxD73

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Field Report for 08/27/2018
Returning to the Citadel... again

Field Report
I, Narrakas Rassalis hereby report the following to be true to the extent of my understanding;

The group in question consisted of the following town members;
Narrakas Rassalis
Matilda “Tilly” Tosscobble
Carric Laidon

With a desire to finally see an end to the unlawful behaviors of the druid Bolluk, I enlisted the help of two local druids to return to the Citidel. I had heard reports that a previous group of adventurers had cleared out the majority of the denizens, and expected only a token resistance.

The journey to the Citadel was uneventful. Upon returning, we discovered some writing behind a deceased goblin, the word “Ashardalon” written in Draconic. Presumed to be a name of somesort.

Inside I was presented with two fountains and a door that the previous group had discovered, with Draconic writing on them. Listed below are the translations and any effect that we discovered;

  1. Dried Fountain – “Let their be Fire” – No application currently known
  2. Dried Fountain – “Let their be death” – Sprayed a cloud of poisonous gas when the phrase is repeated. Mechanism damaged (destroyed?) in retaliation.
  3. Door – “Rebuke the dead, open the way” – No application currently known

Once the business with the fountains and doors were complete, we set about locating Bolluk. Our first obstacle was a number of goblins in what looked to be a laboratory or alchemical workshop. After a brief amount of questioning, the goblins were executed and we continued on.

We encountered a hobgoblin who assaulted our group and was summerly terminated. He had some sort of pet fire lizard which was then locked in the room it was found in.

After a great deal of wandering around and another encounter with goblins, we finally located what we believed to be Bolluk’s main residence. We issued a search of his study and discovering that he wasn’t there, proceeded into some sort of underground forest.

There we located the druid and, upon his refusal to submit to arrest, were attacked. After a lengthy battle with him and two of his previously unknown associates, he was terminated.

Unfortunately, the nature of his termination left very little to return for trial. His companions were subsequently bound and taken into custody. They appear to be extremely advanced constructs of some sort, seemingly made of wood, but capable of bleeding.

Examining the area after the battle we discovered a tree that seemed to emanate an evil presence. After discussion with my two druid specialists, the decision was made to destroy the tree. We applied fire to a cairn, and the remains of Bolluk were cremated with the tree.

Approximately 24 hours after the destruction of the tree, the two associates of Bolluk became inert, further bringing evidence that they were constructs of some sort and that the tree was of foul magical make.

The two bodies have been released to the Blue Sentinels as evidence and for the medica to do with as they see fit.

Signed,
Narrakas Rassalis

blue_sentinels1.png

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Bran Friar: The Cry you trust in Local News

5 days pass. All adventurers who went into the Sunless Citadel receive 1008 EXP. It seems small parties who kill a lot of things get a lot of exp.

Hear Ye! Hear Ye!

The Troll Menace is no more! The bounty for the purple robed troll has been collected by several adventurers!

The glow int the northwestern forest seems to have changed colors from a sickly green to a menacing purple. No word on any foul creatures from that area.

Refugees from Harromhag are becoming restless awaiting travel to Freeport. Knight Commander Tsorig is offering 10Gp a day to assist in keeping order. Apply at the Knight Commander’s Office. (Downtime activity. Active from this posts’s in game date till the refugees leave for FreePort. It will take all of your downtime for that period.)

Word on the street is Blacksmith Ghom has come across a new material. Not much is known about it yet, but Ghom promises it will be “Useful to adventurers”. Strong praise coming from a man who seldom talks.

This Town Cry is brought to you by the WagonWrights: Bringing the Civilization to you!

Message from the DM:

Sorry for the late post. I was in yellowstone all week and had my exp information at home. I hope this special downtime event will help people along who haven’t come up with some other downtime activity.

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Bran Friar, Town Crier

Two months pass, taking the season to Summer.

Hear Ye! Hear Ye!

The Town of Harromhag is no more! Refugees flood the northern road, stopping at the newly constructed guard tower before entering Stillshore. Peasants spin tales of a incapacitating miasma flooding the town, and dark apparitions coming out at night. Demand for ships is so high that a call to adventurers are in effect to escort a large vessel to Freeport.

Rumors of a dungeon called Rappan Atauk has been discovered by citizens of Harromhag, stating riches beyond measure exist in its depths. I have been told to inform any adventuring party interested to NOT go down the well.

In other news, a Troll dressed in purple robes is terrorizing the countryside. Any adventurer who slays the beast will receive 150 gold!

Tree like creatures are sprouting more often in farmer’s fields and destroying them. Any adventurer who stops this incursion and submit to a zone of truth for verification will receive 500 gold!

The poisoned river is no longer dangerous thanks to the efforts of several brave souls. An archaeological expedition requires escort to examine the strange structures discovered there.

This Town Cry is brought to you by the WagonWrights: Bringing the Civilization to you!

Message from the DM:

Hey guys! So I am starting a series where Bran Friar, Town Crier updates people on the goings on in town, as well as new quests that have opened up. Adventure rumors will appear in bold. This way, as time passes, everyone can get a chance to watch what they have done change the world!

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Penelope Rosewater's Field Report

News has been floating around town that the plant and fish-life around the river to the south have been dying at an unusual rate. My initial hypothesis was poisoning. Someone, or something, has been slowly poisoning the river. I decided to find other adventurers at the local tavern to aid me in finding the source. That is where I met Florbert, Tensen, and Carric.

The four of us traveled south to the mouth of the river, where we found some very dead, very bloated fish. Our only option was to travel west, up the river. After an hour of travel, Carric (one of the towns newest Druids) spotted a small island in the middle of the river. I was carrying too many important documents to dunk myself into the water and Tensen’s heavy armor would have prevented her from traveling across it as well. Florbert and Carric were more than capable of investigating the island without us. The two men returned with the assumption that the island held an old, abandoned, and dilapidated ruin. They also brought with them a set of vials with red liquid inside. My vast intelligence and knowledge of such things determined them to be healing potions. However, no other clues were discovered at the ruins. Unfortunate.

We traveled another three miles upstream before we discovered a bank filled with mushrooms. These were not normal mushrooms, however. They were unusually sized, shaped, and colored. Florbert, who’s pact with a powerful fey creature (I’ve yet to determine whether or not this will prove to be dangerous to us, more study on this creature is required) surmised that the mushrooms were actually from the Fey Wilds. He was told by his patron (again, I can only stress caution when dealing with such creatures) to eat the mushrooms. Before doing so, Carric used magic to determine that only some of the mushrooms were, in fact, poisonous. I decided to pick some of the mushrooms and place them in Tensen’s bag for further study when I returned to town.

Tensen, who I should probably note has a devout relationship with the god Sylvannas, used her powers to sense the presence of undead creatures only a half-mile to our west. The presence of undead is never a good sign, so we went off to investigate. We discovered a mound, and I found the pit leading into it. We travelled down into the pit and found piles of bones and more fey mushrooms. Nothing appeared to be alive, so I decided to get a closer look at these bones. Unfortunately, they were in fact, undead creatures which turned to life and attacked us. We did manage to fend them off, but at a great toll to our health and resources. After the fight, I rummaged through the bones and mushrooms to find only a strange, offensive-looking vial of liquid. Exiting the mound, we decided to take a short rest to recharge some of our resources. However, during our something very strange happened to us.

I can only report what Tensen told us had occurred as I don’t remember a thing. It appears that Flobert, Carric, and myself fell into a rather vivid hallucination where we thought we were someone we very much were not. Again, I do not remember a thing, however – ever seen that moment, I get a strange feeling in the pit of my stomach whenever I see a sharp sword.

We continued up the river, but night was drawing close. We decided to make camp for the evening. It was determined that I would be taking the second watch. Before time for my watch, however, I was awoken by Flobert. He told me he had seen something large and serpent-life swimming in the river. At first, I thought it was only his imagination (or worse yet, some kind of manifestation of his pact with the fey creature,) but I could see the sincerity in his words. So, during my watch, I paid close attention to the river for any signs of this creature. Sure enough, I saw something large and serpent-life in the river.

My curiosity got the better of me. What was this strange creature? Weighing the outcomes, I decided that I would risk getting closer so I could get a better look. I inched closer and closer and could see it looking right at me. It was now-or-never. I shouted at it, demanding it tell me what exactly it was. Much to my surprise, it responded. As it turns out, the creature was a Naga named Thanator. He was the sole guardian of some abandoned temple. He said he was summoned by the Yattaren (Does this name mean anything to anyone?) He gave me some valuable information. These mushrooms are caused by a blight that has been growing for the last fifteen years. And the river has been slowly poisoned by the mushrooms growing in a nearby town. I asked if he would be able to provide us with any aid while we assault the town; he told me to return tomorrow with my party and he would bestow a blessing on us.

In the morning, I brought the party down to the river; and true to his word, Thanator gave us a boon in the form of a word of power. We set out towards the town. As we traveled down the river, we noticed dark clouds formed in the sky. A bend in the river lead to a dark forest with large, forty-food mushrooms growing inside it. These mushrooms were spewing dark spores, which formed these clouds. I am making note of this forest, as it is not our destination, but destroying the mushrooms is of the upmost importance (as you will understand when I reach the conclusion of this report.)

We arrive just outside the town, where another one of these giant mushrooms grew. The town was covered in mushrooms. The buildings, the ground, everything. Grouped around the giant mushroom stalk, were a dozen or so creatures which also seemed to grow mushrooms on their bodies. We needed to destroy that stalk, as I hypothesized it was causing the poisoning. I started by setting one of the houses on fire and leading the creatures to the rest of my party. They followed and a fierce battle raged. In the end, we emerged victorious again and started using magic to bring the mushroom down.

After the mushroom finally fell, we decided to take a closer look at a rather interesting-looking building. It was covered in strange metal clockwork objects. At the center of the door was a large metal skull symbol. While investigating the door, we were approached by two mushroom people. They spoke only through mental messages. I’m assuming with some type of spore induced telepathy. It appears that two different clans of these creatures are at odds with each other. One of these clans are causing this blight in order to free themselves from the control of the other. We were unable to come up with a solution to this problem, but if these mushrooms are causing damage to our world, we cannot allow it to continue to thrive. More investigation is needed.

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Poisioned River

3 days have passed since the adventurers sought the source of the River’s poisoning.
The Adventurers gain 380 exp

The following is an image sketched by Tensen:
DoorSkull.png

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Something is poisoning the river!

Something is poisoning the river! The river running just south of Stillshore is turning up an unsusual number of dead fish. Plant life on the banks are dying as well. This should be investigated.

I have decided that new plot developments and sidequests will have a little blurb on the adventure log as well as being added to here: Rumor Board

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Adventurers return

4 days have passed and the adventurers have returned home. 305 xp is awarded to the adventurers

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